A R A B I A N N I G H T S 2 0 1 2
M A Y 1 1 - 1 3, 2 0 1 2
And so it was Written in the
Words of the Sage
that in the Far Southern Lands
a Marvelous Event should occur.
There by the River,
which the Franks call Caerth,
Would Appear the
Marvelous City of Amhar
Its Walls formed of Wind,
its Towers of Sand and Sun.
Long ago a spiteful Djinni
drove the City
beneath the sands of the Southern Lands
to Only emerge Once a Year as the
begins to Set in the Heavens.
For Three Short Days will the City of Amhar
stay above the Sands. Its Gates stand Open to All.
Its Treasures await Those Brave Enough to
Traverse its Wonders.
I, Abdul al-Havier,
Guardian of the Secrets of Amhar
Invite you to join me in
. The Riding of Red Bridge .
11th - 13th of May
Raise the City of Amhar from the Sands
A City will need Citizens, and we call
All Fighters, Dancers, Archers, Artisans, and Nobles
to Fill its Empty Streets.
Perhaps, with Your Help,
We can Break the Djinni's Curse
and Return Amhar
of the Living.
The Site is Kane
Springs Campground, along the beautiful Colorado
River. 1705 S. Kane Creek Blvd. Moab, Utah 84532. Map
Directions: Travel to Moab, Utah. On Main Street turn right (west) on to Kane Creek Blvd (Between McDonalds and Burger King) and follow the road 4 miles to Kane Springs Campground which will be on the right side of the road.
Site opens at 4pm on Friday, and closes at 12pm on Sunday.
Things to Know:
Water is available on-site. Drink plenty of it. This is the desert.
Showers are available at the main campground for $5.
Fires should be built in above ground fire-pits some fire wood is available for sale.
The site is discretely damp -- please consume responsibly.
Pets are allowed at the site if they are kept on a leash and owners clean up after them.
Important information: There is access to the river at the campground but the river is very swift and unsafe in this area so please make sure to keep a watchful eye on kids and pets.
Meal Plan Tentative Schedule Rapier Scenarios Heavy Combat Melee Scenarios
$15 adult members; $10 children 6-15; children under 6 free.
Family cap: $45
Day Trip: $10
All applicable nonmember surcharges apply.
Travis Schenck | 907.617.6342 |
. . .The Three Days in Amhar will include . . .
...to Scare the Djinni with our Might and Prowess...
...to Drive the Djinni from the Skies...
...to Dazzle and Confuse the Djinni...
A Chess Tournament
...to Show the City of Amhar is Wise...
Arts and Science Classes
...to Show the City of Amhar is Skilled...
...to Show the City of Amhar will continue...
...to Show that the City of Amhar is Full of Life...
But the Djinni is crafty,
and his Servants and Spies are among us.
It is possible that the Servants of the Djinni
may win the day,
and Ahmar will Sink beneath the sands
Will you fight for Ahmar
...or betray it to the Djinni?
Each attendee will get to choose whether they are on
the Djinni's side or the City of Ahmar's side.
Victories in Battle, Tournament, or Competition, as well as
Service, Scavenger Hunt activities,
and Children's Activities
will all grant Points which the participant can give
to either the City or the Djinni.
The Side with the Most Points will be declared the Winner,
and the Fate of the City will be decided.
Save Money! Travel Light and
Leave your Camp Kitchen at Home!
We have put together a
open to all attendees
that includes All Meals on Saturday,
and Breakfast on Sunday.
This offer is limited to
the first 50 people to sign up,
so Act Now!
$18 adults (16+)
$9 Youth 6–15
$5 Kids 3–6
Pancakes, Bacon, Tang
Hot Dogs, Sandwiches, Chips,
Fruit, and Lemonade
Dutch Oven Stew and Rolls
Boiling Bag Scrambled Eggs,
Cereal, and Fruit Pies
Please contact Ian the Strange at
or 801.377.3711 (home) to get on the
Reservation List for the Meal Plan.
Please include the Number of Adults,
Ages of any Children,
|Site Opens; Arrive and Set Up
|Breakfast; Archery Field Open for Warm Up
|Archery Tournaments Begin
A&S Classes Start
Youth Activities - Make Fans; Decorate Treasure Boxes; Treasure Dig; Decorating Dancing Hip Scarfs/Sashes
Older Kids - Arabic Calligraphy
Due to the Heat of the Desert - all fighting will not begin until 4pm. This gives a great opportunity as there is time during the middle of the day for many A&S classes and activities. This would be a great time for people to fulfill some of the King's challenges for his Chosen Seven or to work on projects for the many other challenges put forth in the kingdom. Fighters will have time to participate in classes or game competitions.
|Water Activities for Youth (and Young at Heart); people will get wet but not necessarily swimming
Heavy Combat and Rapier Combat Start
|Torchlight Youth Combat, Youth Hafla, Astronomy Class, Adult Hafla
|Breakfast; Load Up
Arabian Nights Rapier Scenarios
Cave of Wonders.
The fighters must fight into
the cave of wonders
and get as much gold as they can.
Kill the Sultan.
Fighters must kill the sultan on
his outing through the market place.
There will be two body guards
accompanying the sultan,
and you must get around them
or kill them to kill the sultan.
40 Thieves vs The Sultans Guards.
(Open field battle)
This is a prize tourney that
must bring a prize to enter.
The winner will be determined by points.
The person with the most points
pick first out of the prizes.
Arabian Nights Heavy Combat Melee Scenarios
THIS IS WAR
(Leave Your Tournament at Home.)
Save the Queen's Horse
Get the Horse Home
Gold Gold Gold
All for your self. He who has
the most gold wins.
This is the internet website for the Provo, Utah chapter of the
Society for Creative Anachronism, known as the Province of
Arrows' Flight. This
website is intended for the use of members of the SCA and
other persons who would like to contact the SCA in the Utah County
area for the
purpose of SCA business only. It does not represent official
policy or opinion of the SCA or the Province of Arrows' Flight.
for Creative Anachronism |
Kingdom of Artemisia